The Future of Learning System Games, Pt. 2

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The Future of Learning System Games, Pt. 2

How can video game developers whose goal is to create learning system games hope to make profits in a world of pirating? One strategy is to require that learners have an active subscription, rather than a legitimate copy of the learning system game, to play.

According to the TorrentFreak weblog, Spore was the most pirated game of 2008–even though it was only released in September. TorrentFreak compiled a list of the ten most downloaded PC games in 2008, using data provided by BitTorrent.

Spore came at the top of the list, with 1.7 million illegal downloads since its release (compared to its two million sales, according to Electronic Arts). On the other hand, MMORPGs that require active subscriptions like World of Warcraft, a game whose subscribers number 11 million worldwide, are exempt from pirating.

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