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Whyville, a Virtual World Learning System

How can educators who want to implement a virtual world learning system ease parents’ minds about virtual world content and player addiction? They can stick to educational virtual worlds like Whyville, a game for children and preteens ages 10-16. Whyville’s

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Animation Software Learning Systems

One creative way in which virtual worlds can be integrated into a school learning system is the opportunity for students to actually create a virtual world. This month in Winooski, Vermont, about 80 middle school students were introduced to an

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A Virtual World Learning System

Virtual “worlds,” for better or worse, are an ever-increasingly popular online learning system worldwide. Although media coverage of virtual worlds like Second Life has been on the decline, a throng of virtual worlds for kids has grown even more popular

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