Whyville, a Virtual World Learning System


Whyville, a Virtual World Learning System

Coggno Inc. | Dec, 1 2008

Whyville, a Virtual World Learning SystemHow can educators who want to implement a virtual world learning system ease parents’ minds about virtual world content and player addiction? They can stick to educational virtual worlds like Whyville, a game for children and preteens ages 10-16.

Whyville’s user base of three million players speaks for its entertainment quality, while its motto–“learning by doing”–reveals the game’s educational priority as an interactive learning system.

Whyville offers a wide variety of subjects, including science, journalism, business, art, civics and geography. Launched in 1999 by Numedeon Inc, Whyville was one of the first virtual worlds for children, and continues to be one of the few worlds that fulfill middle and high school learning system purposes.


newbeta.coggno.com offers world-class online training.

Free LMS 101: Concepts, Trends, Applications

Learn how to treat your employees well, provide them with opportunities to advance themselves, encourage social behaviors, and empower and support your managers all with learning management systems. BP_Guide-1-1

In this Ebook, we cover:

  1. Keeping Teams Engaged and Happy

  2. The Latest Subjects, Added Quickly

  3. Upskilling and Reskilling Makes Employees Stick Around

  4. Make Learning a Game Whenever Possible

  5. Community Learning Increases Learning Time 30X

  6. Making Online Learning More Interesting & Personal

  7. Managers As the Keys - Using LMS to Help the Whole Team Succeed

  8. Trends and Application in LMS Differ By Age

  9. LMS Training Making Business More Resilient

Get the eBook here

online training courses Blog
Employee training

Boost Your Workforce's Skill

Fresh and relevant courses to elevate your team’s skills and competencies

Schedule Demo