According to BBC contributor Bill Thompson, teachers are experiencing great success with the incorporation of virtual worlds into their classroom learning systems.
And why wouldn’t they? Research firm eMarketer estimates that 24 percent of the 34.3 million users ages three to 18 used virtual worlds at least monthly in 2007, a figure that will jump to 53 percent by 2011. As young people become more involved in virtual worlds, their understanding of virtual world interactions and their roles within the virtual world are becoming more sophisticated, and therefore more easily translated into an academic learning system.
How would you employ a virtual world in your blended learning system?
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